![]() ![]() 12 vehicles now zip around each racing and destruction derby stage. Everything goes flying, causing a massive, glorious, physics based mess.Īside from the obvious improvements to the graphics and physics afforded by the move to next-gen, one of the most noticeable upgrades in Ultimate Carnage is a 50 per cent increase in the number of cars on the track. Chain link fences, picnic furniture, boulders, electricity poles. Cars in this game don't bounce off the stacked-tyre barriers at the roadside they smash through them, scattering bouncing tyres all over the track. ![]() The developers estimate that there are 8,000 interactive, breakable, smashable objects on every single track, and we don't doubt that figure for a second. Much of that detail comes courtesy of the insane number of fully interactive objects which are littered around each track. This has allowed the developer to lavish detail on each location, and it shows - FlatOut's tracks are among the most visually impressive and astonishingly detailed we've seen in any racing game, ever. Each one of these is a delightful festival of carnage, with the game taking the now commonplace approach of building multiple tracks out of a relatively small set of actual locations. Although there are a variety of game modes open to you, the heart of the game, unsurprisingly, lies in its races. ![]()
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